Crash during syncing

I’ve released my app with CouchbaseLite-Swift 2.0.3. During development and testing I didn’t spot any issues but when released to production to a larger number of users, number of crashes spiked. All of the issues seem to be linked to syncing. These are the 5 crashes that occur in CouchbaseLite-Swift 2.0.3. Each crash has a link to gist with stack trace, name of method where it crashes, number of total crashes and iOS versions distribution.


Crash report 1

  • Crash in CouchbaseLiteSwift uWS::WebSocketProtocol<false>::consume(char, unsigned int, void) + 44
  • Total number of crashes: 18 crashes
  • iOS versions
    • 11.4.1: 82%
    • 11.2.5: 6%
    • 11.4.0: 6%
    • 11.3.1: 6%

Crash report 2

  • Crash was introduced with CouchbaseLite-Swift 2.0.3, it does not have CouchbaseLiteSwift in stack trace however it seems to related to networking
  • Total number of crashes: 6 crashes
  • iOS versions
    • 11.4.1: 66%
    • 11.4.0: 17%
    • 11.3.1: 17%

Crash report 3

  • Crash in CouchbaseLiteSwift litecore::blip::Connection::setWebSocket(litecore::websocket::WebSocket*, fleeceapi::AllocedDict const&) + 4256
  • Total number of crashes: 4 crashes
  • iOS versions
    • 11.4.1: 50%
    • 11.3.0: 50%

Crash report 4

  • Crashes in CouchbaseLiteSwift litecore::websocket::WebSocketImpl::onReceive(fleece::slice) + 124
  • Total number of crashes: 2 crashes
  • iOS versions
    • 12.0.0: 100%

Crash report 5

  • Crashes in CouchbaseLiteSwift c4socket_gotHTTPResponse + 48
  • Total number of crashes: 1 crash
  • iOS versions
    • 11.4.1: 100%

Version: CouchbaseLite-Swift 2.0.3
Server: 2.0.0

Thanks for compiling this info. It looks like you’ve already reported these on the Github issue tracker, which is the right place for bug reports. Thanks!